Fixing Project Settings
Last updated
Last updated
1. Go to Edit-> Project Settings in the menu. (Fig. 1)
2. Select Player tab on the left side.
3. From the top, change the following,
company name “ARMOStudio”
Product name “AReality Placer”
Version “1.0”
For default icon click select on the box and search for “AppIcon”. Once an app icon appears click it.
4. Scroll down select Android tab if you’re using Android to build otherwise select IOS. If you’re a android user disable Auto Graphics API if enabled. Under graphic APIs, keep OpenGLES3. If you show Vulcan graphics API Select it and remove it by minus button next to it. (Fig. 3)
5. Scroll down, under Identification disable OverrideDefault package name. Also change following,
Change minimum API Level to “Android 8.0 Orio API level 26”
Change scripting backend to “IL2CPP"
Under Target Architecture enable “ARM64” and disable “ARMv7”. Disabling ARMv7 is optional.
6. Go to Project Settings->Graphics tab. (Fig. 5)
7. In the project window go to Assets -> Settings folder.
8. Drag and drop URP-Balanced into Scriptable Render Pipeline Settings box. If you can’t drag and drop, click little circle at the end of the box and search for URP-Balanced and select it. (Fig. 7)
9. Then Select URP-Balanced -Renderer in settings folder. Then select the inspector window. (Fig. 8)
10. At the bottom of the inspector window click the Add Render Feature button. From the popup menu click AR Background Render Feature option. (Fig. 9)
11. Then go to Project Settings-> XR plugin management tab.
If you wish to build Android, Click Android tab enable Google AR Core (Fig 10) or
If you wish to build IOS, Click IOS tab enables Apple ARKIT (Fig. 11)