> For the complete documentation index, see [llms.txt](https://armo-1.gitbook.io/areality-placer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://armo-1.gitbook.io/areality-placer/add-ar-objects/how-to-create-your-own-prefabs.md).

# How to create your own prefabs

Creating prefab is very simple. All that need from your side is 3D assets. Let's discuss how to create AR objects.

#### Step 1 : Add 3D assets to meshes folder

Find **Assets -> ARealityPlacer -> Meshes** folder. Drag and drop your 3D assets into that folder.

<figure><img src="https://1386144430-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8225UEP9WUgzbpBL3MS6%2Fuploads%2Fimo8bF1hn7NPvWiFpP5A%2FScreen%20Shot%202023-06-17%20at%204.04.28%20PM.png?alt=media&amp;token=cf1d0ded-bd6a-4e17-9e80-df55333a5aff" alt="" width="563"><figcaption></figcaption></figure>

#### Step 2 : Create Prefab Parent

Go to hierarchy window, right click on empty space select Create Empty.

<figure><img src="https://1386144430-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8225UEP9WUgzbpBL3MS6%2Fuploads%2Fmx0gVsCYH9W7QVRACiLM%2FScreen%20Shot%202023-06-17%20at%204.10.57%20PM.png?alt=media&amp;token=5969d017-f10d-40a1-b562-074b0eb9c522" alt="" width="563"><figcaption></figcaption></figure>

Change it name as your AR object name, In my Case "Car" and reset position, rotation, scale to 0,0,0.

<figure><img src="https://1386144430-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8225UEP9WUgzbpBL3MS6%2Fuploads%2F5ZG007sDic4HKqqULbp0%2FScreen%20Shot%202023-06-17%20at%204.15.51%20PM.png?alt=media&amp;token=40e8d496-507e-4898-818b-14e90dff6ebb" alt=""><figcaption></figcaption></figure>

#### Step 3 : place 3D asset inside empty game object

Drag and drop your 3D asset inside newly created empty game object (Car)

<figure><img src="https://1386144430-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8225UEP9WUgzbpBL3MS6%2Fuploads%2FQ334fb9vP1KfROHZgIHw%2FScreen%20Shot%202023-06-17%20at%204.19.38%20PM.png?alt=media&amp;token=b7885bfe-dbd5-45da-a61c-bb87367470b5" alt=""><figcaption></figcaption></figure>

#### Step 4 : Add box collider to parent object

Select Parent empty game object and add box collider component into it. Set collider size as same as car size.

<figure><img src="https://1386144430-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8225UEP9WUgzbpBL3MS6%2Fuploads%2FnnL4ODTqV4TSh37aY2aK%2FScreen%20Shot%202023-06-17%20at%204.24.40%20PM.png?alt=media&amp;token=3d0ae8d2-4176-4401-88da-193f712b6198" alt=""><figcaption></figcaption></figure>

#### Step 5 : Create Prefab

Last step is create prefab using parent game object (Car). For that drag and drop your Parent game object into Prefabs folder. Then Delete newly created prefab from hierarchy window by delete it.&#x20;

<figure><img src="https://1386144430-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8225UEP9WUgzbpBL3MS6%2Fuploads%2FJWEmhukQw7XdNvAhZKvQ%2FScreen%20Shot%202023-06-17%20at%204.28.45%20PM.png?alt=media&amp;token=bc7cc0b3-8ad6-4c48-b4fc-44020369d67e" alt=""><figcaption></figcaption></figure>

Thats all! :thumbsup: Next section is discussed how to add your prefab into AR asset menu.
