π¦Building the app
Last updated
Last updated
From this section you are gained knowledge how to build your AReality Placer App for both Android and IOS platforms.
Now you have already set up your packages and are ready to build. Go to, File -> Build Settings window. Drag and drop the following scenes accordingly into the Scene In Build section.
0 - Menu
1 - ARscene
Go to Player Setting -> XR Plug-in Management, if you are an android user enable ARCore under plug in providers. If you are an IOS user, enable ARKit under plug in providers. Go to Player Setting -> Player, Set company name you desire. In our case the company is ARMO, set product name as AReality Placer. If you want you can change the default icon. This is optional.
Go to Other Settings -> Graphic APIs. Set Vulkun as a second API by drag and drop it to below or you can remove it if you are not willing to build this for IOS.
In the Identification section change the minimum API level to Android 8.0 βOreoβ. Under the configuration section set the scripting backend to IL2CPP. Enable both ARMv7, ARM64 under Target Architectures.
Goto Player settings -> Other Settings and change following fields.
Camera usage description -> Use AR Camera
Location usage description -> Enable your location
Go back to the Build settings window. Connect your device via cable. Then click the build and play button. After building your app into a device you can play with AReality Placer App.
Enjoy and Thank you.