# Building the app

From this section you are gained knowledge how to build your AReality Placer App for both Android and IOS platforms.

### Common step for both platforms

Now you have already set up your packages and are ready to build. Go to, **File -> Build Settings** window. Drag and drop the following scenes accordingly into the Scene In Build section.

0 - Menu

1 - ARscene&#x20;

<figure><img src="/files/05SGmotZjRPdy54xEqZJ" alt=""><figcaption></figcaption></figure>

Go to Player **Setting -> XR Plug-in Management**, if you are an **android** user enable ARCore under plug in providers. If you are an **IOS** user, enable ARKit under plug in providers.\
\
Go to **Player Setting -> Player**, Set company name you desire. In our case the company is ARMO, set product name as AReality Placer. If you want you can change the default icon. This is optional.

<figure><img src="/files/pGhvHk2bcXmCgUfbQUYg" alt=""><figcaption></figcaption></figure>

### Android

Go to Other Settings -> Graphic APIs. Set Vulkun as a second API by drag and drop it to below or you can remove it if you are not willing to build this for IOS.

<figure><img src="/files/CKxbFDzWoAjfbEw1F83W" alt=""><figcaption></figcaption></figure>

In the Identification section change the minimum API level to Android 8.0 ‘Oreo’. Under the configuration section set the scripting backend to IL2CPP. Enable both ARMv7, ARM64 under Target Architectures.

<figure><img src="/files/GDzxbQe0R0TtuxR1Rftf" alt=""><figcaption></figcaption></figure>

### IOS

Goto Player settings -> Other Settings and change following fields.

* Camera usage description -> Use AR Camera
* Location usage description -> Enable your location

### Build

Go back to the Build settings window. Connect your device via cable. Then click the build and play button. After building your app into a device you can play with AReality Placer App.

<figure><img src="/files/b6c2BYhUcsKn89xJycup" alt=""><figcaption></figcaption></figure>

Enjoy and Thank you.<br>


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