🔬
AReality Placer
  • 👋Welcome to AReality Placer
  • Overview
    • 💡What you can do with AReality Placer
    • ✨How to use
  • How to setup and build
    • 📦Unity package Setup
    • 📦Setup Unity
    • 📦Building the app
  • Add AR Objects
    • 🚀How to create your own prefabs
    • 🚀Add Prefab to AR object menu
Powered by GitBook
On this page
  • Common step for both platforms
  • Android
  • IOS
  • Build
  1. How to setup and build

Building the app

PreviousSetup UnityNextHow to create your own prefabs

Last updated 2 years ago

From this section you are gained knowledge how to build your AReality Placer App for both Android and IOS platforms.

Common step for both platforms

Now you have already set up your packages and are ready to build. Go to, File -> Build Settings window. Drag and drop the following scenes accordingly into the Scene In Build section.

0 - Menu

1 - ARscene

Go to Player Setting -> XR Plug-in Management, if you are an android user enable ARCore under plug in providers. If you are an IOS user, enable ARKit under plug in providers. Go to Player Setting -> Player, Set company name you desire. In our case the company is ARMO, set product name as AReality Placer. If you want you can change the default icon. This is optional.

Android

Go to Other Settings -> Graphic APIs. Set Vulkun as a second API by drag and drop it to below or you can remove it if you are not willing to build this for IOS.

In the Identification section change the minimum API level to Android 8.0 ‘Oreo’. Under the configuration section set the scripting backend to IL2CPP. Enable both ARMv7, ARM64 under Target Architectures.

IOS

Goto Player settings -> Other Settings and change following fields.

  • Camera usage description -> Use AR Camera

  • Location usage description -> Enable your location

Build

Go back to the Build settings window. Connect your device via cable. Then click the build and play button. After building your app into a device you can play with AReality Placer App.

Enjoy and Thank you.

📦